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Experience your self through your origins.

Purposed with a mission to marry the ancient knowledge with modern technology, aimed for those who want to see their history, their ancestors’ tools and technologies.

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Product

At the cusp of Wellness-Technology-Neurosciences-Heritage-Tourism-Culture, Who VR™ has the potential to steer India on the world stage in each of the fields… and quickly. With “Gaming” ruling the Consumer VR industry and “Training” ruling the Enterprise VR industry, Who VR™ is a pioneering VR/AR product in the field of Digital Heritage and Tourism

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Home-Based
Experience

for Consumers - Tourists, History & Culture Aficionados Worldwide, Wellness Practitioners

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Location-Based
Experience

For Consumers in Kiosks at Temples and Museums and Students in Schools, Colleges and Research Institutes

Ecosystem 

Ecosystem

Immersive

immersive VR
360 VR

360 VR

Visualization

Visualization
Ambi-cosmic Sound

Ambisonic

Patents

Patents
Neuro Research

Neuro Research

Ecosystems View All
Verticals 

Verticals focused on Adults

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Digital Heritage
  • Preservation of Monuments through 3D scanning and modeling
  • Rebuilding of Monuments through 3D scanning and modeling
  • Retelling the Architecture and History of Monuments
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Wellness
  • Specific Chants for Specific Ailments/Conditions
  • Self-healing through Bindaural and Ambi-cosmic Chants
  • Haptic integration leveraging Specific Mudras with chants for healing
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Travel and Tourism
  • Experience Ancient Monuments Anywhere-Anytime
  • Experience at Tourist Locations
  • Experience on Travel Websites prior to Booking and Confirmation

Verticals focused on Children

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Education
  • Reliving and Learning History
  • Partnership with Schools - aligning with History Curriculum
  • Partnership with Research Institutes – build modules of interest
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Gaming
  • Build Ancient Sites with principles of ancient architecture
  • Multi-levels ensure all ancient civilizations are experienced
  • Multi-player ensures community interaction and group building activities
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Films, Music & Storytelling
  • VR Films on specific themes or verticals
  • Consumers record their experiences through VR Films
  • VR Music Concerts with 3D Modeling of sites and Avatar creation of Artist

About Us

Who VR™ is a unique startup at the cusp of Heritage-Tourism-Culture-Wellness-Technology-Neurosciences. We connect the research of a multi-dimensional team of historians, Vedic scholars and architects, neuroscientists, musicians and sound engineers, with immersive visuals and binaural sounds.

More Details

Have you observed any of the following?

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A constant challenge to try and present an authentic and holistic account of Indian history, thanks to siloed sources.

2

A consistent, incoherent and non-authentic retelling of our history in journals, documentaries or films and serials in mainstream media.

3

A perceived lack of attention and interest in young adults towards their history and heritage.

Purposed with a mission to marry the ancient knowledge with modern technology, for Millennial Consumers and GenZ students, who want to see their history, their ancestors’ tools and technologies, Who VR ™ is an Immersive Edutainment product that brings ancient grandeur to life. Unlike the 360-videos today, Who VR ™ provides an authentic time-travel experience, connecting the research of a multi-dimensional team of historians, Vedic scholars and architects, neuroscientists, musicians and sound engineers, with immersive visuals and binaural sounds.

Our Vision

Provide a Best-In-Class Virtual Reality (VR) Platform that would provide an enriched and a holistic experience to our consumers while enabling the knowledge of the ancient world to be consumed by the modern world, helping us grow progressively.

Our Beliefs

  • The Past Steers the Future - Knowledge of our Past is invaluable for our Future.
  • Appeal Quotient to Next Generation - Next Generation is hungry for more. For any dissipation of knowledge, it’s critical to choose the medium in which they operate, enjoy and thrive. They also invest their time in activities serving a greater purpose.
  • Sources of Knowledge has to be integrated - Books, Documents, Papers and Anecdotes (verified) need to be readily converted to an appealing, visual form. This would act as a cohesive, reliable repository of knowledge.

Team

Ajit Padmanabh

Ajit Padmanabh

Founder at Who VR.
Composer and Musician, IT Professional - with a passion for History, Sciences and Spirituality from Bangalore, India.
Adithya Rangan

Adithya Rangan

Vedic Scholar, Chants-based Healer, Sanskrit Enthusiast and VLSI Engineer from Bangalore, India
Adithya A Bhatt

Adithya A Bhat

Architect, Artist, Actor, Storyteller and Scriptwriter from Bangalore, India
Tharun Kumar

Tharun Kumar

Binaural and Ambisonic Sound Engineer, from Bangalore, India

Partners

DK Hari and DK Hema Hari

DK Hari and DK Hema Hari

Founders at Bharath Gyan from Chennai, India
Knowledge Partners
Deepti Navaratna

Deepti Navaratna

Neuroscientist, Carnatic Vocalist, Director at IGNCA from Bangalore, India
Neuro - Research Partner
Umashankar Mantravadi

Umashankar Mantravadi

Founder at Brahma Microphones, Ambisonic Sound Expert from Bangalore, India
Sound and Archaeo-Acoustics Partner
Swevens Immersive Studio

Swevens Immersive Studio

AR VR product and service
company based in Chennai, India
VR Partner
Precise 3D Tech

Precise 3D Tech

Chennai, India
3D Scanning/ 3D Printing Partner
Sight Spectrum

Sight Spectrum

Focused on AR/VR, Immersive Analytics
Data analytics partner

Independent Advisors

Vijay Kumar Ivaturi (IVK)

Vijay Kumar Ivaturi (IVK)

Co-Founder and CTO of Crayon Data
R G Nair

Radhakrishnan G Nair (RGN)

Chief Advisor at Sight Spectrum
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